Simulate

Eddy was designed to bring fluid simulations to artists and boost their creativity by leveraging all the power in the workstations and increasing productivity.

Eddy allows for the simulation of complex fires, explosions and other gaseous phenomena at interactive rates and high quality. Our sparse simulation framework is fully GPU accelerated and aims to maximize artist efficiency and feedback.

This rich and powerful simulation framework can easily be customized and made to fit a large range of requirements.

 
 

Render

Eddy was designed from the ground up to render participating media efficiently. Its direct volume rendering approach allows to combine volumes from different sources and modify and enhance them to generate the final image. Due to all rendering algorithms exclusively harnessing the GPU, high interactivity can be achieved, without compromising physical correctness or sacrificing details.

 

Getting YOU to that Final Pixel QUicker

Our philosophy behind Eddy is to enable artists with state of the art tools. Eddy’s performance allows interactive tuning of complex scenes and provides artists with rapid feedback in the environment where shot elements are assembled. The interactivity and versatility of this powerful volumetric toolsets helps to achieve that final pixel quicker.

 
 

Engine

 

Eddy ships with a rich set of pre-defined Element templates that can be easily customized and tailored to fit specific tasks. This allows development of user defined nodes and customisation of simulation templates via extensive python bindings.

EddyScript provides high performance access, allowing custom development of shader and field modifiers. It features a familiar python syntax, but under the hood gets compiled and optimized to run natively on the GPU.

Additionally Eddy ships with a full C API that allows integration and access to all components, required for deep integration into any pipeline or DCT package. This is particularly useful when multiple packages need to exchange datasets and setups can be shifted between various different areas of production pipelines.