VortechsFX is pleased to announce our partnership with QVREX to bring Eddy to the Korean market. QVREX has a great expertise with the Korean media industry and Vortechs FX is excited to be collaborating closely with them to service this region.
VortechsFX is pleased to announce our partnership with Storm FX to bring Eddy to the Australian and New Zealand market. Storm FX is highly regarded amongst Australia’s creative professionals and experts and Vortechs FX is excited to be collaborating closely with them to service the Australian and New Zealand region.
VortechsFX is pleased to announce our partnership with RFX to bring Eddy to the North and South American market. RFX is the leading hardware and software supplier for the visual effects industry, serving clients ranging from individual freelancers to some of the largest companies in the industry.
Ian Failes from beforeandafters.com interviewed us to get a better look at Eddy. Find out what motivated and excited us when we started to develop Eddy.
The VortechsFX team will be at Siggraph 2019 together with our partners RFX and ICC. We will show Eddy for Nuke and Eddy Engine on a powerful workstation provided by ICC. Please visit us at the ICC booth, #1144, to see our latest features and talk to the people behind Eddy.
Martin Hill from Weta Digital talks a bit about how Eddy for Nuke was used in the final season of Game of Thrones, in this interview with befores & afters.
Matt Aitken from Weta Digital talks about how Eddy was used in Avengers: Endgame in this intervew with befores & afters.
Eddy for Nuke 2.3.0 has now been released, please download it from your client portal.
Added E_CreateGridBounds node to refine or coarsen bounding boxes hierarchically.
Added E_PruneBounds node to remove individual bounds via a field sampling criterion.
Added E_ChannelSet which allows channels to be combined into a ChannelSet, e.g. for writing to a cache.
E_SunSky now supports ozone absorption, producing a bluer sky when the sun is low.
Improved performance of E_SunSky.
Added viewer toolbar reset button, and reset tree button to element.
Fixed bug where drawing upstream nodes caused evaluation issues.
Fixed bug when using Viewer proxy resolutions in conjunction with E_Image nodes.
Fixed a CUDA version check.
Fixed logging output being disabled by CameraTracker node.
Fixed cache node execution issue.
Fixed undo not working issue.