Eddy for Nuke 2.2.2

Eddy for Nuke 2.2.2 has now been released, please download it from your client portal.

New features:

  • Multiple GPUs are now supported. Both rendering and simulation can now be accelerated by distributing over multiple cards. See the documentation for the requirements and instructions to enable it.

  • Volume integrators now support equi-angular sampling to improve quality when lights are embedded inside a volume.

  • Thin media volume integrator to allow tracking volume integrators to work well even with optically thin media.

  • Camera window_translate/window_scale/window_roll are now supported by the renderer.

  • Improved allocation performance of E_MeshToVolume node.

  • Some small quality improvements to transmittance integrators.

  • Field channel nodes provide script access to bounding box information.

Bug fixes

  • E_ParticeToVolume velocity fixed when using a sub-stepped particle system.

  • Cameras using look-at inputs will now work when used in the renderer.

  • Fixed environment lights becoming permanently disabled after errors in the node graph.

  • Fixed an issue causing unnecessary re-voxelization by E_MeshToVolume

  • Fixed renderer crash related to overscan.

  • Fixed a rare renderer crash.

  • Fixed an issue with camera transform motion blur.

  • E_PerlinNoise now sets its feature size correctly.

  • Fixed E_Velocity transformation when used as a renderer input.

  • Fixed spot light sampling issue.

  • Fixed possible supervoxel artefacts on sharp density boundaries.

  • Fixed issues with E_Instancer inputs.

  • Fixed incorrect value when using Additive mode in Instancer.

  • Fixed crash when disconnecting an Axis from the Instancer.

  • Fixed lag when selecting nodes in large scenes