Eddy for Nuke 2.2.2 has now been released, please download it from your client portal.
Multiple GPUs are now supported. Both rendering and simulation can now be accelerated by distributing over multiple cards. See the documentation for the requirements and instructions to enable it.
Volume integrators now support equi-angular sampling to improve quality when lights are embedded inside a volume.
Thin media volume integrator to allow tracking volume integrators to work well even with optically thin media.
Camera window_translate/window_scale/window_roll are now supported by the renderer.
Improved allocation performance of E_MeshToVolume node.
Some small quality improvements to transmittance integrators.
Field channel nodes provide script access to bounding box information.
E_ParticeToVolume velocity fixed when using a sub-stepped particle system.
Cameras using look-at inputs will now work when used in the renderer.
Fixed environment lights becoming permanently disabled after errors in the node graph.
Fixed an issue causing unnecessary re-voxelization by E_MeshToVolume
Fixed renderer crash related to overscan.
Fixed a rare renderer crash.
Fixed an issue with camera transform motion blur.
E_PerlinNoise now sets its feature size correctly.
Fixed E_Velocity transformation when used as a renderer input.
Fixed spot light sampling issue.
Fixed possible supervoxel artefacts on sharp density boundaries.
Fixed issues with E_Instancer inputs.
Fixed incorrect value when using Additive mode in Instancer.
Fixed crash when disconnecting an Axis from the Instancer.
Fixed lag when selecting nodes in large scenes